Graphics

Official WIP Thread
New Topic Add Reply Haunt!
Flashtoo
  • Posts: 304
  • Signup: 03/07/09
Re: Official WIP Thread Quote 1 year ago
I thought you meant you had a timer going instead of using an onEnterFrame or onClipEvent(enterFrame).

You could do that I guess..


I don't have a clue why you thought I did.

Also, I don't believe you can use something other than an onClipEvent or onframe.
Legal to drink!
BluMess
  • Name: Chris
  • Posts: 510
  • Signup: 15/12/08
Re: Official WIP Thread Quote 1 year ago
Cheers for the comments

and that purple thing is a dot - you collect them for each level. It will all become apparent in the final thing
Loves everyone who posts in the forum
Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: ... Quote 1 year ago
AS2. Old timer style!


I thought you did because you said that.

You can do it, you just use setInterval to call an Update method every 1000/TargetFPS milliseconds.
Bestrafe mich.
Du darfst mein Bestrafer sein!
Der Herrgott nimmt.
Der Herrgott gibt.
Flashtoo
  • Posts: 304
  • Signup: 03/07/09
Re: Re: ... Quote 1 year ago
AS2. Old timer style!


I thought you did because you said that.

You can do it, you just use setInterval to call an Update method every 1000/TargetFPS milliseconds.


Well I thought you´re supposed to put intervals in frame events or clip events anyways.

Meh.
Legal to drink!
Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: Official WIP Thread Quote 9 months ago
Here's a little some some I've been working on for exactly a week.
PLAY IT

A to attack, D to throw doll. Space to jump.

Features:
Very object oriented (29 classes so far!!)
Spawn triggers.
A mix between regular depth playing (Dad N' Me) with platformer.
Rain.
Cutscenes.
Easily adjusted fights (how often, how hard. Just change spawn triggers).
CommonEnemy class, this lets me add any enemy in less than 5 minutes that follows these rules: Run, Die, and Attack. Follow behavior is defaulted to strictly after the player, but can be overriden.
Everything in AS3.

Project Statistics:
90 Movieclips.

Largest class is Player with 750 lines (really ought to be chopped up, lol).

Code lines:2176 (83.6%)
Comment lines:209 (8%)
Blank lines:219 (8.4%)
Total lines:2604
Bestrafe mich.
Du darfst mein Bestrafer sein!
Der Herrgott nimmt.
Der Herrgott gibt.
BluMess
  • Name: Chris
  • Posts: 510
  • Signup: 15/12/08
Re: Official WIP Thread Quote 9 months ago
Here's a little some some I've been working on for exactly a week.
PLAY IT

A to attack, D to throw doll. Space to jump.

Features:
Very object oriented (29 classes so far!!)
Spawn triggers.
A mix between regular depth playing (Dad N' Me) with platformer.
Rain.
Cutscenes.
Easily adjusted fights (how often, how hard. Just change spawn triggers).
CommonEnemy class, this lets me add any enemy in less than 5 minutes that follows these rules: Run, Die, and Attack. Follow behavior is defaulted to strictly after the player, but can be overriden.
Everything in AS3.

Project Statistics:
90 Movieclips.

Largest class is Player with 750 lines (really ought to be chopped up, lol).

Code lines:2176 (83.6%)
Comment lines:209 (8%)
Blank lines:219 (8.4%)
Total lines:2604


Did this ever get finished?
Loves everyone who posts in the forum
Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: Official WIP Thread Quote 9 months ago
The artists said they couldn't get thier side done. They say they want to finish it though.
Bestrafe mich.
Du darfst mein Bestrafer sein!
Der Herrgott nimmt.
Der Herrgott gibt.
Flashtoo
  • Posts: 304
  • Signup: 03/07/09
Re: Official WIP Thread Quote 9 months ago
The artists said they couldn't get thier side done. They say they want to finish it though.


What's with you and artists? All awesome coding you do seems to fail because of the artists!
Legal to drink!
Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: Official WIP Thread Quote 9 months ago
Meh usually its my fault. Almost makes me feel good that I'm not the only one who flakes.
Bestrafe mich.
Du darfst mein Bestrafer sein!
Der Herrgott nimmt.
Der Herrgott gibt.