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BluMess
  • Name: Chris
  • Posts: 510
  • Signup: 15/12/08
Re: NH collab. Quote 9 months ago
Hey guys, anyway I can help?


http://www.nocturnalhaunt.com/forum/view.php?topic =136&page=6#1358

There's the list to the roles we have atm, I'm sure we could do with another coder if that's what you would like to do? If you can think of any other way to help it would be awesome.

Do you need me to recap on what the plan is?
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Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
K, yeah I can't really draw in flash at all >.>

It'd be nice if you recapped =D.
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BluMess
  • Name: Chris
  • Posts: 510
  • Signup: 15/12/08
Re: NH collab. Quote 9 months ago
K, yeah I can't really draw in flash at all >.>

It'd be nice if you recapped =D.


Alrighty.
Well the idea is that it's a boss battle game involving you, a member of the WTH (Worldwide Toast Haters) and Toastzilla, a giant toaster with legs.
We haven't finalized the attacks yet, you'll have to crawl back a few pages to see what we've got :/

The link I gave you before shows who's doing what, if I did it right and also all the roles availabe.
We're going for a cartoony feel, and it takes place in a city. ultimate deadline of 15th December, when Nocturnal Haunt becomes 1! We'd also like to incorporate as many NH characters into the game, e.g. Fluffle and Kenway on a hill in the distance.

I will make this all more organised when I majorly upgrade the Projects thing, so we can keep everything in one place

I hope that helps. I know Flashtoo is only capable of coding in AS2, is that OK or do you have any suggestions?
We haven't quite started yet since people have been inactive, I know there's a lot of school work atm.
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Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
Well... I'll just defer to Flashtoo on this, AS2 is fine with me. ( ).

I wouldn't expect the game to get too intricate enough to require AS3 so, yeah, but AS3 > AS2 * 5. .

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Flashtoo
  • Posts: 304
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
Well... I'll just defer to Flashtoo on this, AS2 is fine with me. ( ).

I wouldn't expect the game to get too intricate enough to require AS3 so, yeah, but AS3 > AS2 * 5. .


Code:

var smileytring = "";

^ Fail. BluMess, please make sure no smileys pop up when using code tags. For me.
Haven't coded for a few weeks D:
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Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
Flashtoo: How are we gonna split up the work?

And when are we gonna start?
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Dimeck
  • Posts: 73
  • Signup: 04/07/09
Re: NH collab. Quote 9 months ago
hmm, I can't get a good image of the player. Anyone got any good idea's. Nothing looks right when I work on just a cultist with a large gun. Anyone got a better idea? or a more detailed description of what we should have
BluMess
  • Name: Chris
  • Posts: 510
  • Signup: 15/12/08
Re: NH collab. Quote 9 months ago


That is a little sketch of how he could look, although maybe a lot maturer. I did that in like 10 mins, sorry it's crap quality - I like the side view best.
So, cartoony circle hands maybe?

Hope that helps a little what was in my head, but an older face would make it look better IMO

@Flashtoo: Yeah ok I will get on it ASAP!
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Flashtoo
  • Posts: 304
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
Flashtoo: How are we gonna split up the work?


I'm not sure if it's a good idea to be both working on it at the same time, but as long as we do different parts and one of us ties them together eventually, it's fine.
I don't want to take away your chance to get involved.
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Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
Well.. Why don't you lead the scripting side? Just tell me what to do when we start.
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Kurai
  • Name: Lewis
  • Posts: 45
  • Signup: 26/07/09
I was just thinking... Quote 9 months ago

That is a little sketch of how he could look, although maybe a lot maturer. I did that in like 10 mins, sorry it's crap quality - I like the side view best.
So, cartoony circle hands maybe?

Hope that helps a little what was in my head, but an older face would make it look better IMO


Maybe the WTH should have a logo or symbol, maybe it could go on WTH agents clothing somewere? I came up with a quick sketch:


Just an idea
Flashtoo
  • Posts: 304
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Re: I was just thinking... Quote 9 months ago

Maybe the WTH should have a logo or symbol, maybe it could go on WTH agents clothing somewere? I came up with a quick sketch:


Just an idea


I really like that, I can imagine seeing that image on the character's arm or something.
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Flashtoo
  • Posts: 304
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Re: NH collab. Quote 9 months ago
Well.. Why don't you lead the scripting side? Just tell me what to do when we start.


I must admit that I think you are a lot better in coding than I am
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Woadraiders
  • Posts: 95
  • Signup: 03/07/09
Re: NH collab. Quote 9 months ago
But if we're doing AS2 then I assume you don't use classes or any OOP techniques... So I don't know how you script, which means you've got to tell me what to do and how to do it.
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BluMess
  • Name: Chris
  • Posts: 510
  • Signup: 15/12/08
Re: NH collab. Quote 9 months ago
Hmm I don't know what to say, surely Woad you would be much more capable of coding this in AS3? But then Flashtoo wouldn't be able to help, hmm idk.
Maybe Flashtoo you could do bug testing instead if it was in AS3.

Idk it seems unfair either way

@Woad How good are you with AS2?
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