But then Flashtoo wouldn't be able to help, hmm idk.
Maybe Flashtoo you could do bug testing instead if it was in AS3.
I don't really have a problem with not being very important to the collab. Beta tester is a good enough role for me.
But then Flashtoo wouldn't be able to help, hmm idk.
Maybe Flashtoo you could do bug testing instead if it was in AS3.
No Flashtoo that's lame. We should have equal parts.
I'm very good with AS2, I started out with AS2 for like a year or whatever and then just switched to AS3 like 10 months ago. So i'm fine with AS2.
It'd be very cool to learn how to efficiently work with another scripter too, even if it is in AS2.


Are we going to stop using this forum thread now?
Anyway, I've got a list of "early decisions" that we should make according to some guys at Penny Arcade Expo:
General
How fast-paced is it going to be?
What's our target audience? (Including ESRB rating)
Character-specific
Are we going to make our character develop during gameplay (like the toaster, get new weapons or something)?
Are we going to have unlockable characters to increase replay value?
What are the controls going to be?

I don't think we need any violence in it. Just 'cos it seems like it'd suit a joke, easy going theme.
But to attract older players. How about "nightmare mode" stupid amount of gore, and a harder difficultly, a slight dark filter over the game? Days goes to night? Just so hard mode is a little more than just a dificultly change, and the older players have somthing to enjoy.
Nah, sorry BluMess, im not very good at blood and gore sfx.
Nah, sorry BluMess, im not very good at blood and gore sfx.
No worries, Vion has offered his help, he will upload a sample blood animation soonish and we can see if it's what we are looking for
We can definitely do anything on the coding side that the artists can make for us.
We can definitely do anything on the coding side that the artists can make for us.
Indeed.
